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Increase job board difficulty to match the player. See JumpOutPt.cpp for usage.Ĭonfigurable trade lane speeds (via the archetype). See HUDless.c for usage.Īdjust the arrival location of jump gates/holes. Use a key to remove the HUD, then cursor, then restore both. See Hail.c for install.Īllows zones and weapons to use negative damage, providing a repair facility ( SP requires Console or Moors). See GroupMine.cpp for usage.Įnables the key for Hail.
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Treat all members of a group as mine owners. See FixedMounts.c for install.Īllow multicolor status gauges. Prevents equipment with a price of 0 being unmounted/sold/transferred. Restricts factions to scan (or not) ships of certain other factions. Writes a message from outside of Freelancer to the chat ( SP usage requires Console). See EquipDrag.cpp for usage.Īdds mass of equipment and cargo to the ship's mass. Provides typed and classed Engines and Powerplants, that are properly mountable.Īpplies linear drag to external equipment. See dualammo.cpp for usage.ĭynamic asteroids will recognise their hit_pts and mass (but there will still be no collision damage). See dock_key.cpp for usage.Īllows the Javelin launcher to also use Eraser missiles. Uses a mounted piece of equipment to unlock a locked dock ( SP only). It also allows you to own more than one ship.Īllows explosions to sometimes do more (or less) damage. Single-player command console providing direct manipulation of your environment. Prevents NPCs from freezing if loot is too big for their hold. Records chat messages (including new & departing players) to EXE\ingamechat.txt. Lose half your cash upon dying in multiplayer. Take a break from being “Freelancer Alpha one dash one”. See Autoconnect.cpp for usage.Īllows each ship type to have its own atmosphere burn effect. See ammolimit.cpp for usage.ĭirectly connect to a server when first starting the game, or immediately start a new game or load the autosave. Ammo Limit (Link)Īllows each ammo to have its own limit. These plugins may be freely used by any mod.